Tag: Year in Development
Feature A Year in Development - CIRCLE Entertainment Reflects on 2016 and Indie Challenges
"We won't give up on Nintendo platforms"
In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry we chat to Chris Chau, co-founder and CEO of CIRCLE Entertainment; the company is one of the most prolific eShop publishers, particularly on 3DS, and we discuss its continuing drive to release a...
Feature A Year in Development - 3Souls and the Debut of a New Nindie
"Games are a really powerful tool for connecting with people"
In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry Arturo Chaves Maza of Red Column writes about a year in which his studio released its debut game on the Wii U eShop - 3Souls. If you haven't heard about Red Column before, I...
Feature A Year in Development - Yacht Club Games on Digging In With Shovel Knight
"We couldn't feel more honored that people still care about Shovel Knight"
In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry we chat to David D'Angelo of Yacht Club Games; we discuss another year of evolution for Shovel Knight, including its retail release in Japan and ongoing free updates...
Feature A Year in Development - Drinkbox Studios on Finding a Cutting Edge with Severed
"Working with Nintendo to launch Severed was a really positive experience"
In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry we chat to David Rusak, Producer and Designer at Drinkbox Studios. We consider the creation of Severed as the studio's follow-up release after the critically-acclaimed...
Feature A Year in Development - Jools Watsham on the Journey From Renegade Kid to Atooi
"I look forward to bringing more retro-inspired goodness"
In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry Jools Watsham outlines a year in which Renegade Kid closed and he went in a new direction with Atooi. Wow, 2016 has been a very busy year – full of many ups and many downs. Let's...
Feature A Year in Development - A Letter from 13AM Games
"We can't wait to let you know what we've been up to for next year"
In this series of features we invite 'Nindies' to share thoughts on their experiences in 2016. In this entry Dave Proctor from 13AM Games shares an end-of-year letter with Nintendo Life's readers. Dear Nintendo Life Readers, Gosh, I can't believe 2016 is coming to an end. I'm...
"It's crazy to think it all just started with a little Kickstarter"
Shovel Knight was one of the biggest success stories of 2014, yet it remained a significant part of the download scene in 2015. In the fifth article of this 2015 'Year in Development' series we chat again to Ian Flood and David D'Angelo of Yacht Club Games, talking in detail about...
Feature A Year in Development - Yacht Club Games Reflects on the First Half of 2015
"Not for a moment were we just resting"
Shovel Knight was one of the biggest success stories of 2014, yet it remained a significant part of the download scene in 2015. In the fourth article of this 2015 'Year in Development' series we chat to Ian Flood and David D'Angelo of Yacht Club Games, talking in detail about the studio's year. In this first...
Feature A Year in Development - Renegade Kid
"The 3DS is my favourite system to date. Period."
In the third article of this 2015 'Year in Development' series Renegade Kid's co-founder, Jools Watsham, talks about a year that brought various multi-platform ports and two remasters on the 3DS eShop. To begin at the beginning, your year kicked off with Moon Chronicles 2-4 in North America. For...
Feature A Year in Development - 13AM Games
"All game development seems to be like you're getting ready for a party"
In the second article of this 2015 'Year in Development' series 13AM's Managing Director, Dave Proctor, talks about a big year for the studio that saw Runbow arrive as a Wii U eShop exclusive. Runbow seemed to start gaining momentum in 2014, but how would you describe the...
Feature A Year in Development - Shin'en Multimedia
"All in all we did the best we can, and this has already made us happy"
In the first of this 2015 'Year in Development' series, Shin'en Multimedia's Manfred Linzner talks about a big year for the studio that culminated in the December release of FAST Racing NEO on the Wii U eShop. As a studio you were relatively quiet early in the year, though...
Interview Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom
"Why be limited by what's perceived to be real?"
2014 brought a number of new developer names to the Wii U eShop, in particular, one of which was Wales Interactive. Its first release on the home console was Gravity Badgers, a physics action puzzles that provided some fun and was relatively well received. It then showed an entirely different side...
Feature Year in Development: Nyamyam
Phil Tossell discusses the challenges turning the page with Tengami
In the fifth entry of this 2014 'Year in Development' series we chat to Phil Tossell, co-creator of Nyamyam. The UK based studio released its first game in 2014, Tengami, an experience with a pop-up storybook vibe and hugely attractive paper-based aesthetic. Including music by...
Feature A Year in Development - RCMADIAX
Michael Aschenbrenner on a landmark year and the Wii U eShop
In the fourth entry of this 2014 'Year in Development' series, we chat to Michael Aschenbrenner, the man behind Wii U eShop developer RCMADIAX. We chat over the developer's landmark achievement with the first Nintendo Web Framework game in the West — BLOK DROP U — his approach to...
Feature A Year in Development - Renegade Kid
Jools Watsham on a mixed 2014 and big plans for 2015
In the third entry of this 2014 'Year in Development' series, we chat to Renegade Kid's Jools Watsham on a challenging 2014, the realities of being a small Indie studio and promising plans for 2015, including early year arrivals to complete the Moon Chronicles first season. First of all, can...
Feature A Year in Development - Curve Digital
Curve's Rob Clarke highlights Nintendo's welcoming Indie policies
In the second entry of this 2014 'Year in Development' series, Curve Digital's PR and Marketing Manager — Rob Clarke — talks about the company's busy year of Wii U eShop releases and Nintendo's support for 'Nindies'. It’s six o’clock, and I’m at the bar alone at a busy...
Feature A Year in Development - Image & Form
Brjann Sigurgeirsson outlines an important 2014 for the developer
In the first of this 2014 'Year in Development' series, Image & Form CEO Brjann Sigurgeirsson follows up on last year's article to highlight the key moments that influenced the studio's year. It's that magic time of year again, and what better opportunity to look back at 2014,...
Feature A Year in Development - Shin'en Multimedia
Life in the FAST lane
In our third Year in Development feature we have a guest article from Shin'en Multimedia's Manfred Linzner. The eShop developer has, over a number of years, forged a reputation for developing high-quality, polished games on Nintendo's download platforms. In this article Linzner summarises the studio's 2013, including surprise...
Feature A Year in Development - Renegade Kid
A Q & A with Jools Watsham on 2013
In the second of our "Year in Development" mini-series, we sit down for a Q & A with Jools Watsham, co-founder and main spokesman for Renegade Kid. We already reported on confirmation of Mutant Mudds Deluxe content as a free update on 3DS, and below is the full manuscript that focuses on the studio's year, from...
Feature A Year in Development - Image & Form
The SteamWorld Dig developer shares its 2013 experience
In the first of a mini-series here on Nintendo Life, some of the most respected eShop developers share their experiences of 2013. First up we have Brjann Sigurgeirsson of Image & Form, which brought us the terrific SteamWorld Dig on the 3DS eShop. Below is the studio's 2013, in...