Latest Interviews
December2012
News How A Modified Wii Zapper Inspired The Wii U
Prototype also impacted the development of the 3DS
With the Wii U launching in Japan tomorrow, the latest edition of Iwata Asks focuses on Nintendo Land, one of the console's most significant first-party titles. During the interview, Takayuki Shimamura from EAD's Software Development Department revealed a prototype Wii Zapper - with a screen...
November2012
News Iwata Explains Where The Name HAL Laboratory Came From
Not what you'd expect
We, like many other Nintendo fans out there, were under the pretense that HAL Laboratory - the company responsible for our lovable pink hero Kirby and the Super Smash Bros. series - was named after the computer from 2001: A Space Odyssey, HAL 9000. Nintendo president Satoru Iwata even stated that the name was "very cool" during...
News Molyneux: Wii U Is Good, But It's Not Great
Industry veteran has "unbelievable respect" for its creator, though
Co-founder of 22 Cans and industry legend Peter Molyneux has already spoken out a few times saying he doesn't think modern day consoles are equipped properly for the ever-changing gaming market. Recently the former Bullfrog and Lionhead boss said he "struggles to see anything...
News Iwata: We Don't Want To Emulate Xbox Live and PSN
Nintendo president also sorry for 1GB day-one update
Nintendo president Satoru Iwata has stated in an interview with IGN that his company is not attempting to play catch-up with rivals Microsoft and Sony when it comes to online services. With the recent launch of the Wii U and the establishment of Miiverse, Nintendo has recieved a few critical...
News Latest Iwata Asks Episode Reveals How Killer Freaks Became ZombiU
From hyperactive alien Rabbids to slow lumbering zombies
During E3 back in 2011 Ubisoft revealed a trailer for a Wii U exclusive game known as Killer Freaks from Outer Space. The game looked to be a light-hearted survival horror game that featured strange intergalactic creatures that were hell bent on consuming every living being in their path...
News Reggie: Sony and Microsoft Need To React To What Nintendo Is Doing With Wii U
"Faster processors and pretty pictures won't be enough"
The Wii U has its fair share of plaudits but its fair to say it also has an equal share of doubters as well. Since the new console has launched many developers have taken a swipe at it claiming its lack of power will make it outdated and irrelevant once Sony and Microsoft throw their new...
News Two Brothers Developer Speaks Of Nintendo In Glowing Terms
Nintendo "fighting against a stereotype", says indie dev
AckkStudios - the team behind Two Brothers - has given some more details about what it's like to work with Nintendo on the Wii U eShop. Speaking to Kotaku, brothers Brian and Andrew Allanson (spooky, eh?) spoke about how Nintendo had approached the development of the game,
News Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic
Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare
Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...
News 2K Boss Has No Doubts That Wii U Will Be Successful
"Nintendo always impresses and surprises me"
2K Games president Christoph Hartmann is clearly something of a Nintendo fan, and has made some incredibly positive noises to UK trade publication MCV. Speaking in an interview which goes live on MCV tomorrow, Hartmann was effusive in his praise: Nintendo always impresses and surprises me. The team...
We speak to one half of the Miller brothers about its creation
Few video games have the ability to polarise opinion quite as sharply as Myst. When it hit shop shelves back in 1993 many critics scoffed at the sedate gameplay and predicted that few people would want to sit through a game that was little more than an ‘interactive picture-postcard’...
"Wii U is a revolution of the social space of the play situation"
Spin The Bottle certainly isn't your average run-of-the-mill video game - but then the studio behind it is unique, as well. Spawned from the development hotbed of the Copenhagen Game Collective, KnapNok Games is all about creating unique experiences with modern technology, with a...
Interview The Team Behind Paper Mario: Sticker Star
We speak to the team behind the biggest 3DS title this Christmas
The dust has barely settled on our Paper Mario: Stick Star review, but we're far from finished with Mario's latest handheld outing. Prior to launch we were lucky enough to speak with director Mr Naohiko Aoyama (Intelligent Systems), director and scenario writer Mr Taro Kudo (Vanpool)...
News Molyneux: "I Struggle To See Anything Amazing Coming Out Of Nintendo"
Veteran developer thinks consoles have a tough time ahead
Former Bullfrog and Lionhead boss Peter Molyneux has given a frank and somewhat revealing interview with IGN where he states in no uncertain terms how sceptical he is about the Wii U's chances - as well as his worry for dedicated consoles in general. Over the course of his glittering career,...
Developer Interview Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies
"I think the hardware capabilities of the Wii U Game Pad are a good match for Tengami"
Last week, we revealed that UK studio Nyamyam was impressed with the Wii U eShop and the potential it offers for independent developers. Keen for more knowledge, we got in touch with Nyamyam's Jennifer Schneidereit to talk about Wii U, Nintendo and Tengami - the...
Interview The Trouble With The TurboGrafx-16
We speak to former TTI Vice President and General Manager
The NEC PC Engine turned 25 this week, and to celebrate the life of this remarkable system we've already taken a comprehensive look at its history. If that didn't satisfy your hunger for NEC-related knowledge, then allow us to offer up this interview with Ken Wirt, who served as Vice...
October2012
News Nintendo Direct Broadcasts Attracting Around One Million Viewers
Videos proving popular with both core and casual players
The investor Q&A Nintendo held recently is throwing up all kinds of interesting stories. We already know that Nintendo President Satoru Iwata is warming to the idea of smartphones and has intentionally held back Wii U launch titles, and we now have some illuminating figures relating to the...
News Iwata: We Must Make Smart Devices Our Allies, Not Our Enemies
Nintendo President addresses the rise of mobile in recent investor Q&A
Nintendo President and CEO Satoru Iwata has spoken during an investor Q&A this week about the challenges Nintendo faces with mobile gaming on the rise. Iwata noted that devices like tablets and smartphones shouldn't be compared with traditional systems, as dedicated gaming...
News 3DS eShop Title The Denpa Men 2 Is Coming To The West
Skin tight delight
The Denpa Men: They Came By Wave developer Genius Sonority has confirmed that the Japanese sequel will be localised for western markets. Speaking to Siliconera before the recent release of The Denpa Men 2 in Japan, Genius Sonority president Manabu Yamana revealed the good news: Yes, we are releasing Denpa Men 2 on the Japanese...
Interview Braxton Burks - Pokémon Reorchestrated: Kanto Symphony
Pokémon musical
Clearly we're not the only ones that love orchestrated game music, as Pokémon Reorchestrated: Kanto Symphony has just been released to a positive response. The fan project reinterprets the 8-bit music of Pokémon Red / Blue in full orchestral form and has been cleared by Nintendo through Joypad Records, a company that specialises...
Developer Interview Nnooo Talks About Working With Nintendo and Moving to the 3DS eShop
Stepping into a new generation
As the 3DS eShop continues to evolve and expand its library, Nintendo is currently preparing to introduce the Wii U eShop — it's assumed that'll be its name — and continue to expand its download gaming options. It's been a rocky road, of course, with the DSi and Wii online stores both being flawed in terms of both...
News Nnooo: Let us "Browse, Buy and Gift Content Outside of the eShop"
Miiverse E3 preview suggests it may happen
Most would agree that the 3DS eShop, as a platform, is an improvement over its predecessors on DSi and Wii. That's to be expected, of course, but for developers intent on publishing downloads with Nintendo the enhancements in layout, functionality and the easing of restrictive file size limits have all been...
News Take A Look At The Inside Of The Wii U
It's the inside that counts
Ever wondered what the inside of the Wii U looks like? As part of the Iwata Asks series, four Nintendo product developers and general managers sat down this week to discuss the engineering behind the Wii U, as well as how it differs to the Wii. There is an incredible amount of detail on the challenges and processes that...
News Guess What? Michael Pachter Isn't a Fan of The Wii U
Doesn't think third parties will succeed on Nintendo's new console
Wedbush Securities Digital media and electronics analyst Michael Pachter seems to have an odd relationship with Nintendo. He's forever casting doubt on the company's chances, taking any chance he can to stick the boot in and predict naught but doom and gloom for Mario and company...
Interview Broken Rules Talks About Chasing Aurora and Being Early on Wii U
Taking flight on Nintendo's new system
Chasing Aurora is an eye-catching Wii U eShop title that's scheduled to arrive in November. While its art style immediately grabs attention, we wanted to know more about it, especially as it's only a matter of weeks away. We got in touch with developer Broken Rules and spoke to its man Martin Pichlmair about...
Developer Interview Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo
An ice chat
The excitement for Wii U isn't limited to the second screen, the possibility of five player games or the chance that Nintendo is getting its groove back with third party publishers: there's also the small matter of its approach to digital distribution. WiiWare started well before floundering and DSiWare hosted a few gems among its...
News Reggie: Time Spent on Rival Devices is a Missed Opportunity For Nintendo
Company looks to offer a broader degree of entertainment
Nintendo is entering a unique phase in its existance, a period where its rivals not only include Microsoft and Sony, but also Apple and Google. Despite Nintendo's best efforts to deny the threat, mobile and social gaming is most definitely on the rise, and many predict that the traditional...
News Trine 2 Developer: Nintendo is Reaching Out to Indies
Exclusive interview reveals information about Wii U patching process
Trine 2: Director's Cut developer Frozenbyte has spoken to us in an exclusive interview about working on Wii U, and has continued the current trend for positive comments about Nintendo's attitude towards smaller studios. Contrary to the perception that Nintendo is aloof and...
News Indie Developers Speak Highly of Wii U eShop
Positive comments suggest that Nintendo is working well with smaller studios
If you ask the average WiiWare developer how much money they made off the back of the service, you'd probably be shocked. In the past, indie devs have been less than positive about Nintendo's online portal, providing figures which make for very grim reading - even more so...
Ninterview Charles Martinet, The Voice of Mario
We caught up with the man himself at the recent EB Expo in Australia
He voices one of the most iconic characters in global culture yet he could probably walk down the street and not receive a second glance from passers-by. He is Charles Martinet, the man behind the voice of Nintendo's Mario, and has lent his vocal chords to the world-famous plumber...
News Nintendo: Phones And Tablets Aren't Games Devices
UK PR director bullish about 3DS' forthcoming Christmas war against mobile
Nintendo UK's marketing and PR director Shelly Pearce has spoken to MCV about the upcoming war for wallets this Christmas, and has stated that the company is confident that its 'true' gaming systems will hold their own against devices like smartphones and tablets. When asked...
Ninterview Howard "Gamemaster" Phillips
We speak to one of Nintendo of America's first employees
Howard Phillips joined Nintendo in the early '80s with the intention of helping transport a few new-fangled arcade cabinets, but he ended up becoming the spokesperson for one of the fastest-growing entertainment companies in the US. He recently began a Kickstarter campaign for his first...
September2012
News Platinum Love The 3DS, But Are Too Busy To Work On It Right Now
A case of "what if"
Platinum Games executive director Atsushi Inaba has expressed his admiration for Nintendo's 3DS console in a recent interview with The Verge, but has also added that the company has too many ongoing projects to fund development for a 3DS game at present. He said: We are very interested in the Nintendo 3DS as a platform. I view...
Interview 5th Cell - Scribblenauts Unlimited
Word up
If adorable lexical puzzle games are up your street, you're bound to have heard of Scribblenauts, the series that lets you generate any item into the world by simply entering its name. The series has been around for a while on Nintendo DS, plus iOS, but it'll be hitting a home console for the first time when Scribblenauts Unlimited is...
Interview Unity - Licensing Deal Means A New Era For Indies On Nintendo Systems
We speak exclusively to Unity's Tracy Erickson about the new agreement with Nintendo
Nintendo recently signed a worldwide license agreement with Unity Technologies to bring its multi-platform engine and development tools to the Wii U. To get a better idea of what benefits this deal will bring, we spoke exclusively to Unity's Tracy Erickson, who is...
News Egads, The Castlevania Movie Adaptation Is Actually Happening, Again
We've been here before, haven't we?
Hollywood loves video games. It simply cannot get enough of them, and constantly picks up well-known franchises in order to churn out dumb action movies with wafer-thin story-lines and terrible special effects. There are few truly successful examples, and those which do fare well commercially - such as Paul W.S...
News Ex-Rare Staffer: Exodus Wouldn't Have Happened Under Nintendo
Former employee admits that Microsoft sale has changed the company
In September 2002, Microsoft purchased UK developer Rare for $375 million, effectively ending the firm's long-running association with Nintendo - a relationship which resulted in some of the best games ever created. Fast forward a decade, and Rare is a very different beast. Many key...
News Want To Guess Which Nintendo Racer Inspired WipEout?
If you said F-Zero, you're wrong
Given that Sony's famous futuristic racer WipEout features craft which float just above the track surface, it's reasonable to assume that Nintendo's F-Zero - which predates WipEout by almost five years and also contains anti-gravity racing - would have provided the main inspiration. However, lead designer Nick...
News You Won't Be Able To Buy An Extra Wii U GamePad At Launch
Primarily because no games support two GamePads yet
Much has been made of the Wii U's ability to support more than one GamePad. Early rumours suggested anything from one to four GamePads could connect to a single console, but we've since heard from devs such as Blitz Game Studios that the system is now designed to work with two GamePads at once...
News Reggie: $299 Is Strong Value, And Is Going To Be For a Long Time
Nintendo of America's president talks Wii U pricing and the impact of the 3DS cut
Unless you're living under a rock, you'll know that yesterday Nintendo confirmed the global pricing for its new Wii U console. In North America, the Basic set will retail for $299.99 and the Deluxe for $349.99. Speaking to GI.biz, Reggie Fils-Aime outlined his...
News Resident Evil Director Wants To Make a Monster Hunter Flick
Run to the hills
Despite the sheer volume of duds and the critical mauling they invariably receive, Hollywood still seems obsessed with tapping into video game culture and creating movies based on well-known gaming franchises. The failures of Super Mario Bros., Street Fighter, Dead or Alive and Alone in the Dark have done nothing is dampen the...
Interview Endgame Studios and the Long Road to Fractured Soul
An eight year journey ends on eShop
Recently, Australian developer Endgame Studios announced that it was self publishing Fractured Soul on the 3DS eShop, a title that has been eight years in the making. The action takes place over two screens at the same time with platforming, run and gun and shmup sections featuring throughout; it'll be released on...
News Rayman Creator: Wii U Is For The Core Gamer
Legendary designer seems very pleased by Nintendo's new console
Rayman creator Michel Ancel has taken part in an interview with French site GameBlog, where he talks about his experience with Nintendo's new Wii U console. Ancel's comments, which have been translated by a NeoGAF forum member, give a tantalising glimpse into the power and potential of...
August2012
News Blitz: Forget The Specs, Wii U Is Getting Developers Excited
UK studio speaks out on Wii U tech specs, and why they're irrelevant
Blitz Game Studios has spoken exclusively to Eurogamer.net about the forthcoming Wii U console, and has addressed some of the irksome issues regarding the technical specifications of the machine. With many Nintendo-hating nay-sayers pointing out that the Wii U is only capable of...
You can call me Stu
Welcome to a new regular feature on Nintendo Life: the "Ninterview". Once a month we'll be taking the time to talk to someone who has a special affinity to Nintendo, and our first subject is Stu Brett - who also goes by the moniker Super Famicom Guy. Stu, a 33 year old designer from Scotland, is such a huge fan of Super Famicom...
Interview Two Tribes - Toki Tori 2
No more flapping around
A little over a week ago Two Tribes released its first trailer for Toki Tori 2, showing off footage of the diminutive feathered hero solving puzzles and using various creatures in the environment to help him on his way. It showed off some nifty gameplay mechanics, while the developer revealed details via its blog of the...
News EarthBound's Virtual Console No-Show Could Be Down To Sampling Issues
Not music to our ears
Hirokazu Tanaka — better known as "Hip Tanaka" — is something of a legend in Nintendo circles. He was with the company in the very early days, creating the sound effects for games like Donkey Kong, and would later find fame composing soundtracks for classics such as Metroid, Balloon Fight and Wr
News Konami Admits That Castlevania Mirror of Fate Isn't Metroidvania, But It's Going To Be Close
Konami and MercuryStream aiming for plenty of exploration in 3DS instalment
Konami producer Dave Cox has spoken to ONM about the forthcoming Castlevania: Lords of Shadow — Mirror of Fate, and as usual, the term "Metroidvania" has once again reared its ugly head. Cox has stated several times that the new 3
News Tekken Boss Thinks Nintendo, Sony and Microsoft Should Get Cosy
Tri-Force?
It's nice to want things. For example, I'm sure many people reading this would love to have a Wii U console sitting under their TV set right now. Or perhaps a brand-new Ferrari on the driveway. Heck, why not wish for your own personal tropical island paradise while you're at it? Go crazy. It's tempting to surmise that Tekken producer...
Interview Smileboom - Petit Computer
Doing a lot with BASIC
Petit Computer arrived on North American DSiWare in mid-July, and since that time a number of enthusiastic programmers have no doubt been getting accustomed to the BASIC coding language. The app has already had a positive impact in Japan, with an enthusiastic community that has been producing and sharing innovative games on...
July2012
Interview Tomorrow Corporation - Little Inferno
Burning down the house
When some of the folks behind WiiWare wonder World of Goo and the creator of DS darling Henry Hatsworth in the Puzzling Adventure team up for a project, well, you best sit down and pay attention. Tomorrow Corporation is hoping to light up Wii U when their debut title Little Inferno hits this winter. We caught up with the men...
Interview Dave Cox - Castlevania: Mirror of Fate
Burning questions answered
Castlevania: Lords of Shadow — Mirror of Fate remains one of our most eagerly-awaited 3DS titles here at Nintendo Life, thanks to the simple fact that several of our staff are absolutely potty about Konami's long-running vampire-hunting franchise. Following hard on the heels of the sublime DS 'Metroidvania' titles,...
June2012
Interview Farsight Studios - Pinball on Wii U, 3DS and Kickstarter
Bringing tables onto your screens
Farsight Studios has been in the gaming industry for over 20 years, but is probably best known for its extensive range of pinball titles including Pinball Hall of Fame — The Williams Collection on Wii and 3DS. The studio recently announced that its latest title, The Pinball Arcade will come to Wii U and 3DS, as...
May2012
Interview Michael Inglis - Building LEGO Zelda
Legendary LEGO
Recently we found out that a project to make LEGO Zelda a reality, via the CUUSOO platform, had reached 10,000 supporters and, as a result, has gone forward for consideration by The LEGO Group. There are still hurdles to get over, including the small matter of Nintendo agreeing to license the brand, but it's an achievement to...
Interview Nigoro on La-Mulana's Cancellation
What happened?
Those waiting for La-Mulana's WiiWare release were left disappointed recently when publisher Nicalis cancelled the game's western launch. Nicalis cited problems with low sales of the WiiWare platform and a protracted development period, leaving no current route overseas for the 2D platformer and developer Nigoro. We spoke to...
Interview Peter Ong - Disney Epic Mickey: Power of Illusion
We have a chat with the game's director about Mickey's handheld odyssey
We're suckers for retro here at Nintendo Life, and we certainly found our interest piqued when Disney Interactive revealed that it's upcoming portable title Disney Epic Mickey: Power of Illusion was to be a 16-bit-style sequel to the Mega Drive's Castle of Illusion Starring...
Interview Trent Oster - WiiWare from a Developer's Perspective
Changes that can support independent developers
After declaring that Beamdog will never develop for Nintendo again, company president Trent Oster was the recipient of both praise and criticism for his honesty. The tone of the original remarks on Twitter riled some, while debates about the merits and flaws of WiiWare and Nintendo’s digital strategy...
News Oster Lays Out WiiWare Criticisms
Lessons to be learned
There was a lot of controversy recently when Trent Oster — president of Beamdog, the company responsible for MDK2's WiiWare port — said that his company would never develop for Nintendo again: some objected to the tone of his remarks and comments about Wii as a console. In an interview with Nintendo Life, Oster outlines...
April2012
Interview Renegade Kid - ATV Wild Ride 3D
ATV racer gets a 3D facelift
After having trouble getting the original ATV Wild Ride for Nintendo DS onto retail shelves, developer Renegade Kid have decided to give the game a 3D makeover and this time offer the game on Nintendo's 3DS eShop. We recently got the chance to take the game for a spin and we thought now might be a good time to sit down...
Interview Shinesparkers - Celebrating Metroid with Music
Recreating the adventure
Recently we became aware of Harmony of a Hunter, a two-disc album of fan-produced Metroid music that covers the history of the franchise: it's available for free from this download page. It's a project from Metroid fan-site shinesparkers.net, and a follow-up album called Harmony of a Hunter: 101% Run is on the way. We spoke...
Ninterview IAmThatOneGuy Talks About Creating Paper Samus
Aran sweater
Last week we told you about a giant paper Samus created by Flickr user IAmThatOneGuy, and we decided that we wanted to learn more about how it was created. We reached out to the paper artist and learned more about him and his unique project. Nintendo Life: First, please introduce yourself and your creation. Matthew R Green: My name is...
Interview Senile Team - Rush Rush Rally Racing
Racing to answer
Tomorrow sees the European release of Rush Rush Rally Racing (R4) for WiiWare, nearly 18 months after it was first announced. We sat down with developer Senile Team's Jeroen and Roel van Mastbergen to talk racers, future releases and WiiWare. Nintendo Life: Firstly, please introduce yourself to our readers. Senile Team: Hi readers!...
Interview Ludosity - Alien Chaos 3D
Signs of intelligent life
Developer Ludosity and publisher Reef Entertainment just revealed a new 3DS download game for Europe called Alien Chaos 3D, so we tracked down the developer and convinced it to spill the beans on its upcoming eShop shooter. Nintendo Life: First of all, can you tell us a little bit more about the Ludosity studio? Ludosity:...
March2012
Interview Super Fighter Team - Developing for SNES in 2012
Brandon Cobb explains why retro gaming matters
When we published a news article about a new SNES title on the way in 2013, Nightmare Busters, it attracted a great deal of interest. While many of us spend the majority of our game-time on current-day consoles, there still seems to be an appetite for retro titles and platforms. Few companies represent...
News Resident Evil Revelations Almost Had Campaign Co-Op
Killer shrimp were also considered
Resident Evil Revelations was the first major release on 3DS this year, and it's pushed a lot of buttons with an impressive campaign and online co-op mode. Like all video game projects, however, the final product doesn't include everything that the developers initially intended, as producer Masachika Kawata and...
Ninterview Camille and Kennerly - The Harp Twins
Making sweet music
The internet is full of unusual covers of Nintendo songs, but none caught our eye quite like this Ballad of the Goddess harp duet by identical twins Camille and Kennerly, aka The Harp Twins. We talked to the musical duo about gaming, music and sticking together. Nintendo Life: Hi guys, thanks for agreeing to this interview! First...
News Hideki Konno Discusses Mario Kart 7 and its Development
Blue shells aren't going anywhere
Mario Kart 7 is now well established as one of the games to own on 3DS, contributing to an important revival for the handheld in the Holiday period. We'd wager a lot of gamers are still revving up their karts for some racing, which says a lot for the series' appeal to gamers of varying experience levels. IGN has...
January2012
Interview Mutant Mudds Reader Questions
Renegade Kid answers your questions
With Mutant Mudds getting closer to release we recently gave you, the readers, the opportunity to ask Renegade Kid any questions you had about the game. Jools Watsham, director of Mutant Mudds and co-founder of Renegade Kid, was kind enough to take time out of his busy schedule to answer your questions...
December2011
Interviews Goodbye Galaxy Games - Flipper 2: Flush the Goldfish
Developer talks goldfish and games
With Flipper 2: Flush the Goldfish out now in Europe, we got in touch with the game's developer Hugo Smits to find out a little bit more about the game and his plans for the future. Nintendo Life: Flipper 2 is quite a departure from the visual and gameplay style of the original Flipper. Why the decision to do...
News Renegade Kid Wants Your Mutant Mudds Questions
Ask away!
With the upcoming release of Mutant Mudds coming in early 2012, we know many of you obviously have questions about the game. Thankfully the game's director Jools Watsham has kindly agreed to take part in an exclusive question and answer interview, and you get to ask the questions. All you have to do is submit your questions in the comments...
October2011
Feature The Development Process of Go! Go! Kokopolo
How a stray cat, a passion for classic gaming and a dream coalesced into a DSiWare delight
A little while back, a little gem appeared as if from a cloud of smoke onto the DSiWare service – Go! Go! Kokopolo, from young indie developer Tanukii Studios. In speaking with Keith Webb, the company's founder, we discovered that he was also its only...
Interviews QubicGames - Gnomz (WiiWare)
Learn more about the porcelain protectors
After the revelation of Gnomz yesterday we had to sit down with QubicGames' Michał Dys to learn more about the bizarre WiiWare fighting platformer. We'll also have a preview of the game coming up tomorrow, so don't miss it. Nintendo Life: The first question has to be: why gnomes? What is it about them that...
Interview Enjoy Gaming - Pyramids (3DS eShop)
We talk about the eShop's first 3D puzzler-platformer
We at Nintendo Life love a good puzzle, and Pyramids looks to provide just that. It originally caught our eye as one of the first announced third-party eShop titles, and it's still only one of less than ten in the running so far. We sat down with Enjoy Gaming's Production Manager, Janice Spencer,...
Interview Collecting Smiles - Colors! 3D
Take a look at the upcoming 3D painting app along with the first two screenshots
The 3DS eShop is slowly gaining steam, but most will admit that the download service doesn't quite have the robust library we might hope for four months in, especially when it comes to third-party software. That's set to change soon with the help of Colors! 3D, an art...
Interview Gameloft - Let's Golf! 3D and the State of the eShop
Talkin' shop
The 3DS eShop is entering its fourth month, but besides the 3D Classics series and Pokédex 3D, the only original software available for download is Let's Golf! 3D from Gameloft. As we look forward to the future of Nintendo's online shops and back at their predecessors, we decided to sit down with the team and chat about the Big N's...
September2011
Interview Object Vision Software - Aya and the Cubes of Light
We talk to the B2B software house turned game studio about its debut release
For over a decade, if you knew about Object Vision Software, it was likely because your business needed custom, or bespoke, software or consultation. Now the B2B firm has stepped into the world of video game development with the innovative WiiWare puzzler Aya and the Cubes...