Latest Interviews
March2015
"There's always something exciting about games on a console"
The Swindle is planned for release on the Wii U eShop this Summer, and it brings an interesting blend of action, platforming, strategy and humour. With a steampunk aesthetic, procedurally generated levels, its combination of styles and design approaches left us impressed in our first...
Interview Yacht Club Games Talk Drawing in 8-bit and Aspirations for Shovel Knight 64
Game's "success is due to the brilliant designs of the 8-bit generation"
In this short interview Nintendo Life features contributor Alan Lopez caught up with David D'Angelo of Yacht Club Games, who spoke on behalf of the entire Shovel Knight creative team. Shovel Knight is a download-only 8-bit platformer. Alone, these qualifiers hardly separate...
February2015
Interview IRONFALL Invasion's Developers on Bringing Third-Person Shooting to the 3DS Masses
"We love doing games for Nintendo's handheld consoles"
IRONFALL Invasion was a notable arrival in Europe on 13th February, heavily promoted as the eShop accompaniment for the region's #Nintendo3DSDay social media campaign. Though pitched as a game to show off the New Nintendo 3DS, it supports all versions of Nintendo's portable hardware and breaks...
Feature A History of Full Fat Games - From Nintendo Portables to Smartphones and Back Again
"I'm just pleased to have a game on the 3DS"
In the past week we brought you the news that Flick Golf 3D is coming to the 3DS eShop, which will be an interesting test to see whether a hugely popular smartphone game can grab a sizeable audience on Nintendo's portable. To those unfamiliar with developer Full Fat Games there could be a perception that...
Talks self-publishing, New Nintendo 3DS XL and more at Indiecade East
Nintendo recently attended Indiecade East 2015 in New York, where Damon Baker - Senior Manager in Marketing and Licensing - met with fans and developers alike, and led a seminar called "Self-Publishing with Nintendo." Nintendo Life attended the informative seminar and then had a...
Interview Nintendo UK's James Honeywell Discusses the New Nintendo 3DS Launch
Reassures us of an "exciting schedule of new titles yet to be announced"
Today brings us the launch of the New Nintendo 3DS, the latest portable hardware iteration that will aim - like the DSi before it - to prolong and invigorate the current generation. The original 3DS models have accumulated over 50 million sales in under four years - an...
January2015
Feature The Making of Wetrix and Its Route to Nintendo 64
How the Pickford Bros' creative little puzzler made a huge splash
Time hasn't been kind to the memory of the Nintendo 64. While it was extremely well received upon its release 18 years ago, and still holds a special place in the hearts of many gamers, it signalled a turning point in Nintendo's history. The company's controversial decision to opt for...
Interview Wales Interactive on its Wii U Breakthrough Year and 2015's Soul Axiom
"Why be limited by what's perceived to be real?"
2014 brought a number of new developer names to the Wii U eShop, in particular, one of which was Wales Interactive. Its first release on the home console was Gravity Badgers, a physics action puzzles that provided some fun and was relatively well received. It then showed an entirely different side...
Interview Exploring Monster Hunter 4 Ultimate With Mr. Ryozo Tsujimoto and Mr. Kaname Fujioka
The West "will be the first" to see various costume collaborations
With Monster Hunter 4 Ultimate arriving in just under a month on 13th February, alongside the New Nintendo 3DS XL and The Legend of Zelda: Majora's Mask 3D, these are exciting times for portable gamers. Whether upgrading to the new hardware or not, Capcom's latest hunting...
Interview Grendel Games Discusses Underground's Blend of Entertainment and Medical Training
No need to provide surgery afterwards
Grendel Games is responsible for one of the most intriguing titles to arrive on Wii U in the early weeks of 2015; it's available in Europe and arrived in North American soon. Underground was originally conceived as an entertaining tool to assist surgeons with their laparoscopic surgery motor skills - or key-hole...
December2014
Feature Year in Development: Nyamyam
Phil Tossell discusses the challenges turning the page with Tengami
In the fifth entry of this 2014 'Year in Development' series we chat to Phil Tossell, co-creator of Nyamyam. The UK based studio released its first game in 2014, Tengami, an experience with a pop-up storybook vibe and hugely attractive paper-based aesthetic. Including music by...
Interview Nintendo Arcade Collector Shoots From the Hip With Rare Sheriff Cabinet
Now we're cooking with gas
Earlier this year we invited you to step into the Nintendo Arcade and meet London based Alex Crowley, who has amassed a legendary collection of classic Nintendo arcade cabinets. It's easy to forget that before it shot to prominence with the NES system, in particular, a core aspect of Nintendo's business was in arcade...
News Satoru Iwata Chipped In To Make Sure Super Smash Bros. Melee Made It To Market On Time
"Aaah, I wonder if it's alright to admit this?"
Nintendo president Satoru Iwata wasn't always in charge of Nintendo -- once upon a time, he was a humble programmer sat at his keyboard with dreams of becoming the next Miyamoto. In a recent interview with 4Gamer, Iwata admits that before he moved into management he had aspirations of being the...
News Iwata Saw Miyamoto As A Rival When He First Started Out
"That’s embarrassing to admit now"
Shigeru Miyamoto is arguably the world's most famous game designer, and not someone you'd want to set yourself against in a professional capacity. However, Nintendo president Satoru Iwata has admitted in a recently-translated interview with 4Gamer that when he was starting out in the industry, he decided to make...
Re-telling Greek legends on the Wii U eShop
Aurelien Regard isn't perhaps a name which will be instantly familiar with gamers. While fellow countrymen like Éric Chahi and Michel Ancel attract plenty of attention thanks to their famous titles, Regard has been dutifully plugging away in the shadows. Formerly of the now-defunct French studio Arkedo...
"I’m curious about this too so let’s have a look"
The release of Captain Toad: Treasure Tracker in North America — it hits Europe on 2nd January — is sure to tempt a few into adding the retail release as a stocking filler. Bursting with charm and providing a substantial spin-off from the popular bonus stages in Super Mario 3D World, it...
Interview Shin'en Multimedia on FAST Racing NEO and its Development Approach
"We hope we can deliver the best eShop title"
Shin'en Multimedia is a name that'll be familiar to keen Nintendo download gamers, releasing a series of highly regarded titles across WiiWare, the 3DS eShop and the Wii U eShop. The studio is typically praised for extracting impressive performance from Nintendo's hardware, producing some of the...
November2014
Ninterview Tom Bramwell On Nintendo and 15 Years at Eurogamer
Eurogamer.net's departing Editor-in-Chief
It came as a surprise to many, not least the Nintendo Life team, when earlier this year Tom Bramwell announced that he would be leaving Eurogamer.net at the end of November, after 15 years with the company. If you are a reader of Eurogamer (we know 1 in 5 of you are) then Bramwell needs no introduction, for...
Interview Curve Studios on the Unique Charm of Thomas Was Alone
"The more eShop titles there are, the better it is for everyone"
In recent weeks Curve Studios has been responsible for adding three high-quality titles to the Wii U eShop library — it ported and published both Lone Survivor: The Director's Cut and The Swapper, while bringing its own Stealth Inc 2: A Game of Clones to th
Interview Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie
"It’s not the movie we wanted to make"
Get ready to laugh in celebration or groan in pain: the Super Mario Bros. movie is on Blu-ray today in the UK. The 1993 film left a sour taste in many viewers' mouths due to a bizarrely altered story and some truly goofy action scenes, but has since become a cult favorite among Nintendo fans and bad movie...
Interview Still Games Discusses Kickstarting a Legendary Tale With Animal Gods
"You are called upon to save the Gods"
Over recent weeks our Kickstarter summaries (which will resume this weekend) have featured Animal Gods, an intriguing project from US developer Still Games. Though listed for PC, Mac and Linux, as is the norm on the crowdfunding platform, the developer has also included the Wii U in its core goal, placing...
October2014
Feature The Making of Rocket: Robot on Wheels
How one of the N64's most criminally under-appreciated games came to be
The Nintendo 64, while simultaneously renowned and infamous for doing many things, is arguably best remembered for defining the 3D platforming genre. When Super Mario 64 released in 1996, it didn't just blow everyone’s socks off; it revolutionised home console gaming and set...
News Junichi Masuda Talks Pokémon Snap and Listening to Fans
Get your Game Freak on
In a recent interview about Pokémon Omega Ruby & Alpha Sapphire, director of the Pokémon games Junichi Masuda talked about the fans' desire to see a new Pokémon Snap game. Masuda-san was clear to point out that the N64 cult classic "wasn't originally developed by Game Freak", although it does seem that he has a certain...
Meet Hellena Taylor, the talent behind Bayonetta's sassy dialogue
Bayonetta 2 is a bit special, as you'll be aware if you've already read our review. The sequel to the 2010 cult classic (also now available on Wii U), this title is Platinum Games at its finest — over the top action, incredible visuals and a spunky female lead with spider-like limbs...
Interview Mobot Studios Discusses Paper Monsters Recut and its Commitment to Wii U
Not papering over the cracks
It's already clear that, for devoted and keen Wii U owners, the eShop is a sanctuary of regular releases. Indie gaming is all the rage, and the eShop eco-system is already taking on a fairly unique identity with a mix of major download releases, occasional exclusives and — for better or worse, depending on the game —...
"We need to listen not just to the biggest fans"
This week sees the launch of Super Smash Bros. for Nintendo 3DS, the first portable iteration of the famous fighting game franchise. As you'll already know if you're a seasoned reader of Nintendo Life, we've delivered our critical verdict of the game and found it to be something of a smash hit, and in...
September2014
Developer Interview How Two Graduates From Nottingham Are Bringing Robin Hood To Life On The SNES
"We'd absolutely love to be able to do a cartridge release"
Indie development has never been more popular than it is now, with each of the major console makers bending over backwards to accommodate bedroom coders in the hope of finding the next Minecraft. However, while most small-scale devs favour the likes of iOS, Android, Steam and the digital...
Ninterview We Talk Bits and Beats With Mega Ran
Bringing nerdcore to the masses
Raheem Jarbo, known as Random or Mega Ran, is a popular American underground rapper, Chiptunes DJ, and record producer. To those that love retro game music and the creativity it can spark he can perhaps be considered as a trailblazer; best known on the Nerdcore Hip-Hop scene, Mega Ran has also coined the term...
Exclusive TriForce Johnson Announces The Legend of Zelda: Order Of Time YouTube Series
"We're going to piece together one streamlined timeline"
Isaiah TriForce Johnson is a name that will be instantly familiar to most Nintendo fans. One of the company's most loyal supporters, TriForce is famed for being first in line at hardware launches, wearing a Power Glove every waking moment of the day and running his own incredibly successful...
Interview We Loot Image & Form For Insight Into SteamWorld Heist
"We really want to put this out on the 3DS, of course"
Earlier today Image & Form announced SteamWorld Heist, the next entry in the franchise that made its mark and surged to popularity with SteamWorld Dig on the 3DS eShop. It's quite a departure for the steampunk IP, adopting a 2D turn-based strategy approach with healthy doses of resource...
Interview Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role
We talk melding franchises and defining Zelda with those that know best
As the Wii U moves into a hugely significant period of releases over the remainder of 2014, it'll be Hyrule Warriors that will, appropriately considering its genre, lead the charge of major retail releases. Already released in Japan and arriving soon in North America and Europe,...
News Super Mario Bros. Movie UK Blu-Ray Release to Offer Brand New Documentary
"This Ain’t No Video Game"
Yesterday we posted that everyone’s favourite plumber's live action big screen adventure Super Mario Bros gets its long-awaited UK Blu-ray release in November. With an all-star cast, including the legendary Bob Hoskins alongside John Leguizamo and Dennis Hopper, not only does this madcap caper get the high-def...
News Shigeru Miyamoto Flipped The Tea Table with Hyrule Warriors
Stated the goal as "grafting Zelda onto the Dynasty Warriors experience"
Hyrule Warriors is now just weeks away from release in the West, a title that stunned fans upon its reveal in December 2013 and is eagerly anticipated as a rare spin-off to The Legend of Zelda. Its shock factor when revealed was down to its key feature — it's a crossover of...
Interview Six Miles Under Developer Discusses Bringing Post-Apocalytic Brawling to Wii U
"We believe there is great potential for Nintendo's Wii U"
Kickstarter remains a source of multiple titles — current and on the way — for Nintendo's eShop platforms. Another that's potentially coming to the system, having just launched its own crowdfunding campaign, is Six Miles Under, which is shaping up to be a rather moody action brawler. It...
August2014
News Shigeru Miyamoto Confidently Outlines Nintendo's Move From Casual To Core
"People take games for granted now"
The Wii and DS consoles were systems which achieved incredible global success and marked Nintendo's shift from "core" players to a much larger market, dubbed "casual gamers". Titles like Wii Sports, Wii Fit and Brain Training made gamers of people who had historically never taken any interest in interactive...
News Image & Form's Olle Hakansson Teases New SteamWorld Game
Down with that, picked up some minerals while there
In a recent interview with PRANKSTER101 PRODUCTIONS, Image & Form's lead programmer Olle Hakansson discussed the inspiration for SteamWorld Dig, praised Nintendo's developer support, and gave a few details on a new title in the SteamWorld series. Hakansson briefly discussed the next SteamWorld...
Interview Zen Studios Outlines Its Ongoing Support for Wii U
"We are aiming for Wii U parity in the future with updates and new tables"
The Wii U eShop has seen a growing library of games from various publishers and developers since the console launched in November 2012, and among the most supportive studios — in terms of the number of titles released — has been Zen Studios. Zen Pinball 2 is one of very...
Interview Dan Adelman on the Indie Scene, the Nintendo Years and His New Venture
Still in the indie's corner
Dan Adelman's official job title at Nintendo of America used to be Head of Digital Content and Development, but in practice he was regarded by many as Nintendo's most recognisable ambassador for download and 'indie' games. Well known and liked among developers, he's widely attributed as helping to drive Nintendo towards...
Hints at a Mega Evolution for Slowking?!
During this weekend's Pokémon World Championships in Washington, DC, we were able to catch up with J.C. Smith, the Director of Consumer Marketing for the Pokémon Company International, to talk about the competitive scene, the Trading Card Game Online, and Pokémon's worldwide appeal. Whether you're here for
Interview Two Tribes Discusses RIVE, Starting Again and eShop Support
Currently earning more from the eShop than "any other digital shop"
Just recently Two Tribes lifted the lid on its shooter, RIVE, which it had been teasing for a number of months. It was a welcome landmark for a company that's endured a difficult year, with co-founders Collin van Ginkel and Martijn Reuvers shutting down the development company and...
News Former Cing Vice President Would Like the Story of Hotel Dusk to Continue
Seeking Kyle Hyde
The story of developer Cing is just about as morose as their cult hit adventure title, Hotel Dusk: Room 215. Signed on to develop with Nintendo, Cing released several interesting games, including Little King's Story and Another Code (aka Trace Memory), but were unable to escape a fate of bankruptcy. They released
July2014
Interview Eclipse Games on Driving for the Podium With Super Toy Cars
Charging off the grid
Super Toy Cars is a recent arrival on the Wii U eShop, satisfying the appetite some will have for even more racing on the system; it's also on PC. It takes a fairly unique approach and includes a track editor, though at launch the experience is offline-only, with online leaderboards on the agenda; the emphasis is on local...
News Atlus Teases New Game Announcements Plus Brand New IP
Definitely not another Persona, may be "not broccoli"
Late 2014 and early 2015 look to be all about Persona titles at Atlus with Persona Q: Shadow of the Labyrinth, Persona 4: Dancing All Night, and Persona 4: Aerna Ultimax set to release for various platforms in the coming months. However, in an interview with Famitsu Atlus CEO Naoto Hiraoka and...
Feature Ronimo Games Walks Us Through Swords & Soldiers II
Sheep transformations, hurling meat to heal and more
Swords & Soldiers on WiiWare, and subsequently on the 3DS and Wii U eShop stores, earned fans through its combination of solid real time strategy and bright, colourful humour. Taking a 2D perspective and tasking you with simply researching and deploying units as the battle unfolds, it's an...
Interview Nifflas Takes Us On An Affordable Space Adventure
Learn more about the collaboration with KnapNok Games and progress so far
The Wii U eShop is gradually expanding its horizons and bringing us more innovative projects. Two developers that typify a creative, in some cases artful approach, are KnapNok Games and Nicklas Nygren, the latter better-known as Nifflas. The former brought us the innovative,...
Interview Pro Smash Competitors Armada & Mew2King on Super Smash Bros. for Wii U
"The game’s graphics are on a completely different level"
With Evo 2014 around the corner, competitive Super Smash Bros. Melee players are gearing up for one of the year's biggest events. Of course, the new Super Smash Bros. for Wii U will potentially become a competitive main
Interview Yoshifumi Hashimoto Tells Us a Story of Seasons and Harvest Moons
Meanwhile, Back at the Ranch
As we touched on in our first impressions of Harvest Moon: The Lost Valley, 2014 is looking to be a bumper crop year for farming fans, with Natsume’s upcoming agricultural adventure and XSEED’s Story of Seasons both set to sow the seeds of farming simulation in North American
Video Curve's Jonathan Biddle Takes Us Through Stealth Inc 2 On Wii U
Sneaky stuff
Last week, Nintendo UK held a post E3 event in London where the gaming press that didn't make it to LA were able to sample some of the latest games for the Wii U and 3DS. We were in attendance and got a chance to chat with Jonathan Biddle of Curve Studios — the man behind the brilliant Stealth Inc: A Clone in the Dark and its...
Exclusive Getting Into Sync With Dead Pixel Entertainment's Wii U Exclusive First Person Shooter
"The GamePad is a highly flexible piece of equipment"
If you're trying to get the attention of the average Nintendo fan, mentioning Metroid usually has the desired effect. When Dead Pixel Entertainment announced Sync for the Wii U eShop earlier this year, that particular tactic worked wonderfully; of course, the Wii U exclusivity, intriguing...
June2014
Interview Bertil Hörberg Jumps Back Into the Saddle With Gunman Clive 2
"I felt I needed a bit more colour this time"
When it arrived with relatively little fanfare in December 2012, Gunman Clive appeared to be a cheap and cheerful Holiday title. Then we played it. What had seemed like a modest download game transpired to be a short slice of finely crafted fun with a charming aesthetic, which combined with a budget...
Interview DrinkBox Studios On Bringing Guacamelee! Super Turbo Championship Edition to Wii U
We learn about what's new and the inspiration for that title
The Wii U eShop is rapidly becoming a go-to store for keen Wii U gamers, with an improving library of diverse titles. One that's evidently not far away, based on the "coming soon" comment of its developers during a Nintendo Treehouse E3 appearance, is Guacamelee! Super Turbo Championship...
Interview The Wizard Director Todd Holland On Everyone's Favourite Nintendo Movie Turning 25
"Universal didn't want me to direct it"
Back in late 1989, the world was a vastly different place. George Bush had just won the US presidential election. Children's movies allowed for minor vulgarity and subjects that could be featured in said films before our world was thrown into a realm of sensitivity. Slash was still the guitarist for Guns N'...
News Creator Shu Takumi Testifies on Ace Attorney Writing Process
And how the popularity of a certain prosecutor shook things up
In honor of the Phoenix Wright: Ace Attorney Trilogy being announced for the 3DS eShop later this year, Official Nintendo Magazine has published its full interview with series creator Shu Takumi on its website. The interview is a meaty read for Ace Attorney fans, offering plenty of...
Exclusive Shantae And The Pirate's Curse Is Also Coming to Wii U
Mini interview, screens and details galore to enjoy
Shantae And The Pirate's Curse is currently one of the most eagerly-awaited 3DS titles in the Nintendo Life office, but this is an adventure so epic that it simply couldn't be contained to a single system. We're pleased to share the exclusive early news that WayForward is also bringing Shantae's...
Interview Image & Form on its SteamWorld Dig Adventure and Hopes for Wii U
"I believe 2014 is going to be a great year for the Wii U"
Just recently Image & Form confirmed that SteamWorld Dig is coming to the Wii U this Autumn / Fall, which is certainly terrific news for fans of the 3DS original. In some senses it's entirely logical, as the title has been upgraded for HD releases on PC and PS4, while also making its way...
Ninterview Taylor Davis Shares Her Musical Journey and Love for Gaming
"Just focus on what you love about yourself and what makes you happy"
Videogame music is, as we and many others have argued, absolutely vital to what makes particular experiences memorable and special. It's no surprise, either, that there are a lot of musicians in the world that readily cite gaming as a core passion in their lives — whether in the...
Interview Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega
Sega of America does what Sega of Japandon't.
Blake J. Harris presents the two contenders A couple weeks ago we reviewed Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by New York City-based author Blake J. Harris, about the bitter rivalry between Sega and Nintendo in the early 1990s through the eyes of Sega of America head...
May2014
Mario Kart Month The Developers Who Tried To Beat Nintendo At Its Own Game
Improving On Perfection
Veterans of the 16-bit era will vividly recall the first time they played Super Mario Kart. Nintendo's seminal racer was a genuine revolution; it took what had previously been quite a staid and serious genre and turned it into something light-hearted, yet immensely challenging and addictive. While Super Mario Kart had an...
Interview Goodbye Galaxy Games on Tappingo 2 Improvements, With Hints at What's Next
Working on an "FPS with guns and blood"
Just recently we published an interview with Hugo Smits of Goodbye Galaxy Games, discussing the studio's move into self-publishing on the 3DS and exploring the details of the bold 'Gomba' development tool that's in progress. Beyond that, of course, it's a company known for clever, innovative download games on...
Interview Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release
"Not ruling out the possibility" of a Smash Bros. roster approach in future
For Wii U owners this week is about one game, Mario Kart 8. A new arrival in the franchise is always an exciting occasion, and in some respects this entry takes the series forward in more ways than its predecessors — it brings HD visuals to the franchise for the first...
Outlines Gomba details and release plans
When it comes to Nintendo's portable download platforms, we think it's fair to say that they've been the home of a number of intriguing, unique titles from a broad spectrum of developers. Unlike the emergence of the Wii U store's expanding library courtesy of its support for off-the-shelf dev tools like...
Exclusive Lost Wii Game, Sadness, To Be Revived as Wii U Exclusive
HullBreach Studios and Cthulhi Games are collaborating on development
Update 2: Following a rapid progression of events, HullBreach Studios and Cthulhi Games have retracted their claims to the Sadness brand — the details are available in this updated article. Update: In follow-up comments to our colleagues at Euro
Interview Yanim Studio on its Kickstarter-Funded Wii U Adventure, Red Goddess: Inner World
"Nintendo's audience will love what this game has to offer."
On Tuesday we reported on Red Goddess: Inner World, a beautiful new Kickstarter-funded Metroidvania-style title headed to Wii U, PS4, PS Vita, and PC next year if the campaign reaches its funding goal. If you haven't checked it out yet, take a gander at the Kickstarter trailer:
Ninterview Sami Cetin On His Journey To Super Mario Kart Success
The UK Super Mario Kart champion shares his experiences
With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions of...
April2014
Exclusive Opposable Games On Bringing Second-Screen Tactical Action To The Wii U With Salvaged
"Wii U is the perfect fit for the game"
UK-based indie studio Opposable Games has just confirmed that it is planning to bring its unique real time, second-screen strategy title Salvaged to the Wii U eShop, should the game successfully reach its Kickstarter goal of $125,000. We caught up with Design Director James Parker to chat about the influences...
Interview A Look Through the Periscope at Steel Diver: Sub Wars
No actual link to Star Fox despite Peppy's cameo, sorry...
Steel Diver: Sub Wars will go down in Nintendo history, an honour perhaps exceeding its status as a very good download game — this is because it represents the big N's first full dalliance with free-to-play. Its February arrival on the 3DS eShop caused plenty of fascination, as a result,...
Interview MixedBag on Bringing forma.8's Mysterious Adventure to the Wii U eShop
"I think there's a lot of untapped potential in the GamePad"
Earlier this year Italian developer MixedBag caught the attention of Wii U gamers by teasing an announcement for the system; this turned out to be forma.8, an exploration game with a stylish visual approach. The studio's announcement reserved particular praise for Unity, Nintendo and Sony,...
Interview Tom Create on Past Projects, Smash Cat Heroes and the Download Transition
"The eShop is somewhere where we definitely want to be involved"
The increasing importance and role of the download game market is often attributed to development studios based outside of Japan, with a perception that the home of Nintendo and many other prominent industry names is playing catch-up in embracing that segment of the market. There is...
Interview 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop
"I applied to Nintendo because I love playing games on Nintendo platforms"
Not too long ago 4 Corner Games announced that it'd be making its début with the Wii U-exclusive I've Got to Run, a runner title that'll include multiple modes and will run at a silky smooth 60 frames per second. In a wave of multi-platform download-only releases, this joins...
Ninterview Jason "Mew2King" Zimmerman on Mastering Super Smash Bros.
The King of Smash
Not long ago we conducted a Ninterview with TriForce Johnson, who told us about his journey from being a passionate gamer in the Bronx, New York, to a gaming celebrity famous for being first-in-line for a record number of Nintendo launches. He's far more than a keen video game shopper, however, with multiple world record scores and...
Ninterview Joe Heaton on The Joy of Game Boy Mods and Chiptune Music
"Over time it’s achieved an iconic status "
Nintendo's unrivalled history and cultural impact in gaming is manifested in various ways, and brings together fans and enthusiasts of many kinds. A number of us enthusiastically jump into the company's latest systems and games, while others find the most joy in collecting retro equivalents. There are...
Video Here's a Child Of Light Hands On And Interview With The Creative Director
There's a light and it never goes out
Child of Light is Ubisoft's attractive upcoming turn-based RPG that tells the coming of age story of a young girl, Aurora. Our colleague and Nintendo Life contributor, Andy Robertson of FamilyGamerTV, has provided a video in which he details his four favourite things from his hands-on experience with the game...
Interview Renegade Kid Discusses Its Cult County Kickstarter Adventure, With Wii U Included
We’re told why the 3DS version has been replaced
After Renegade Kid’s announcement last week that it would be launching a Kickstarter campaign for a home console project, it’s now lifted the lid on what that will be. It’s not an all-new previously unannounced title, nor is it the much anticipated Mutant Mudds 2, but actually Cult County for...
March2014
News Yoshinori Satake Lifts Steel Empire's Iron Curtain And Teases Possible Sequel, Burning Steel
Developer talks about steam engines, outer space and Dragon Quest
Over the past few days we’ve been relentlessly tweeting, videoing and generally getting ourselves lost in playing Steel Empire in every format it’s available on. But as enjoyable as the game is, experiencing it in its final form doesn’t give much insight into all the hard work...
Ninterview TriForce Johnson - A Journey From Game Master to First in Line
"Video games kept us off the streets"
In recent weeks we've spoken to a number of people with an exceptional passion for gaming, with that dedication centred on Nintendo. Isaiah TriForce Johnson's love of Nintendo is well known, as many will recognise him for the fact he's been first in line to multiple major launches in the U.S., all while wearing...